So this blog post isn’t just an excuse to post pictures of
my trip to the Harry Potter Studio Tour, I promise. But I will post some of
them, because it is a blog about world-building,
and the Harry Potter books are a excellent example of this.
The Great Hall |
Dumbledore's Office |
When we talk about world-building, it can be tempting for
authors who write contemporary stories to switch off, but world-building isn’t just
for fantasy and sci-fi writers. If your book is set on the street you live on,
or at your old school, you still need to build a world on the pages of your
novel and show it to the reader. He doesn’t know your school or its layout!
This means that you need to know everything about your world and what its rules
are, even if some of these details don’t appear on the page.
The trick with world-building is not to just give a laundry
list of descriptions and overload the reader. I talked in an earlier post about
‘less is more’ – if you give the reader too much information in one
scene, they’ll forget everything. Better to give them one key memorable description
and then fill in little bits of information over time.
Chamber of Secrets Door |
Portraits |
Like all parts of writing a novel, as much as possible your
world should be shown to the reader and not told. Describe how your character
interacts with and fits into the world, rather than just being descriptive.
Think of the world as a character itself and flesh it out like you would any other.
It might be a good idea to draw a map of your setting, so
that you always know that if your character turns left out of English class, she
will end up at French class next. Or that she has a shop on the corner of her
street. If your book is set during school time, give your characters a
timetable, so that when you have scenes happening after lunch on a Friday, you
know what class they are in.
J K Rowling had enough of a world built to cover seven very
long novels – all with new places to visit and things to learn. She developed
her world by adding all the fantastic details like the titles of spell books,
the rules of Quidditch, and famous wizards of old on the chocolate frog trading
cards. She created Diagon Alley and filled it with shops – even one selling
magical sweets (which really do have vomit flavour in them).
Buy your books in Flourish and Blotts |
Bertie's Every Flavour Beans (which made me sick) |
So, some key advice on world-building:
- Keep a notebook handy when writing so you can easily refer back to complicated bits in your world (timetables, characters’ ages, dates of birth, locations, maps, etc.)
- Give your secondary characters a back story (again in a separate notebook). You never know when you’ll need these, and adding in details about someone’s past can really make a 2-D character become a fully fleshed-out 3-D character. Also, this is helpful if you are writing a series, as you may decide you love a secondary character and want to use him more later. Creating the world that your secondary characters live in will develop and inform the world your main character lives in.
- Give description in small doses so as not to overwhelm your reader. Show key details which will be memorable.
- If you plan your book as a series, don’t give away all the best bits in the first book! Hold some information back.
- Think through how the rules of your world work. For example, if your world has no men in it, where do all the babies come from? It’s okay if this is the case, as long as you convincingly explain to the reader how the world works without men.
- Be aware of the geography of your world. If your main character spends time in different locations, how is she getting between these settings and is she doing this in realistic time? If you have your character meeting someone at 4:00 p.m., can she get there after school? Does she walk? Take the bus? If she takes the bus, does she have money?
Tom Riddle's Grave |
Drinking Butterbeer outside Privet Drive (very yummy) |
World-building, if done well, means the reader can really
see the steps your character takes and picture the setting in his mind. And you
never know — if it’s done really well, you might one day see it on the big
screen.